using UnityEngine;

namespace CGF
{
    public class PrizeRouletteDemo : MonoBehaviour
    {
        public PrizeRoulette poulette;
        public CButton btnStart;

        public void Awake()
        {
            btnStart.SetClick(() =>
            {
                poulette.StartRun(0, () =>
                {
                    Debug.Log("停下了");
                });
            });
        }
    }
}